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Sun May 21 09:34:17 PDT 2006
GOBLINS:
These are thought to be creatures of Darkness (possibly related to Trolls, who embraced Chaos rather than fought it during the Great Darkness. They were twisted and warped, but glory in their chaotic natures. There are two versions.
Goblins:
Str 4D6, Int 2D6+2, Pow 2D6+1, Con 3D6, Dex 2D6+6, Cha 3D6, Siz 2D6, Move 6, Skin 2 points
Hobgoblins:
Str 3D6+6, Int 3D6, Pow 3D6, Con 2D6+6, Dex 2D6+6, Cha 3D6, Siz 2D6+4, Move 7, Skin 3 points
It is thought that there is little difference in the ancestry of the two species, and the distinctive names merely describe different sizes and positions of importance. No one knows and the Goblins aren't saying.
BIRTHRATE: Due to their Chaotic nature, the birthrate of Goblins is very bad. Most of those born with Chaotic features tend to kill Mother and child during birth.
They are known to hate most Trolls, but several have been known to befriend Cave Trolls, who also partake in part of a Chaotic nature.
Chaotic features rarely appear (Their great strength is though to be the main manifestation of Chaos among them). For game purposes, a roll on D100 equalloing the Goblin's POW or less would indicate the presence of a Chaotic feature.
CULT - TOKAZ VARAZ, The Wild Dark:
A gibbering son of Kyger Litor, spirit of all that's mysterious and spooky in the night. Because of his example, Goblins will as often play pranks as attack, and vary from helpful to antagonistic in a matter of hours. Rune Lord and Rune Priest status is almost never open to Goblins, just Hobgoblins.
RUNE SPELLS:
USUAL ONE AVAILABLE - Absorb, Mindlink, Reflection, Shield, Warding, Divination (only works 1/2 the time), Divine Intervention (Can only use 5 points at a time, 50% chance).
UNUSUAL -
Chaos Gift: As Lunar Spell, but with NO control over Feature obtained, 1 point
Dark Fear: 3mx3m area of Darkness which demoralizes all within as if a Battle Magic spell had struck each one. Stackable, each point either adding 3 m in some direction of coverage of another two points behind the Demoralize spell.
Bump in the Night: Creates spooky sound in a 10x30m area. Only works at night or underground. Those hearing must make an INT roll or be demoralized. Successful Oratory by a non0affected character can bring victims out of their funk.
More information about the RQ-Rules
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