[Rq-rules] Re: Shapechange/Newtling Stats
Simon Phipp
soltakss at yahoo.com
Mon May 8 03:47:04 PDT 2006
Phil Hibbs:
> Greg:
>> I am the rules of nature, I can
>>decree that magic stops working one day. What an
>>interesting adventure as your magic using characters
>>go into panic!
>
> I'm afraid my reaction to that would be "Oh no not again, I wonder what we
> have to do this time?"
Not becoming jaded by any chance, are we?
Personally, I get the same feeling every time I play an "Initiation Quest" scenario at Continuum/Convulsions/Conjunction as THEY ARE ALL THE BLOODY SAME!!!!
Fred Vogel:
> I've lost track of this thread over time. However, I am a big advocate of
> the GM is the God of his gaming world. Consistency is important but not
> 100% of the time. There are exceptions. The bottom line is this. Do you
> want to play a game with a member with a dismembered leg or not? Will your
> player still have fun playing or not? This is more important than the game
> mechanics of the moment.
Make them suffer for a bit - don't give them the leg back straight away, but give them an INT roll or something to let them "remember" about someone from a neighbouring clan/town who had a similar problem and got it cured. That way, they can go and do a scenario or series of scenarios to get the leg back.
> If your PC is a role player who will find this a challenge, then great guns.
> If he is just gonna look for a way to get killed in a hurry to replace his
> character so he can get a new one, the find an out for him, and next time
> decide that if your pc is going to be this way, cut to the chase and let him
> bleed out.
If someone throws a tantrum just because they lost a leg, then give them hell. My second RQ character had his tongue cut out by a fellow PC and spent the rest of the campaign as a mute. It didn't stop him much, as he bought Mindspeech and was just as annoying :-) (Yeah, I know, you have to subvocalise, but we played it as telepathy)
From: "Andrew O. Mellinger"
> I can seem to find my copy of the bestiary and the Cradle and
> Elder Gods don't reprint the RQIII Newtling stats. Can anyone email
> me these, or point me to them, or tell me some other supplement that
> has them? I don't need the profession tables, just the basic STR,
> DEX, etc. rolls.
I hope this doesn't take a month to arrive.
From RQ2:
STR 3D6, CON 3D6, SIZ 2D6, POW 3D6, DEX 2D6+6, CHA 3D6
Move 6, Hit Points Average 9-10, Treasure Factor 5, Defense 5%
Trident SR 5 (1D6+1) 30% / 30% (12)
Sling SR 2 (1D8) 25%
Small Shield Parry 25% (8)
Armour: leather Body and Limbs (2 points), cap helm (2 points)
Other Skills: Swimming 80%, Tracking 50%, Spot Traps 40%, Hide in Cover 50%
See Ya
Simon
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