[Rq-rules] Forgotten Magics
Peter Johansson
pmj at comhem.se
Mon May 8 13:40:40 PDT 2006
A lot of things have already been said about this subject so I'll keep
it short.
I seem to remember that in Borderlands there is a rope that works as a
matrix for Climbing. Spend the MP and you get 5% extra in climb per
point spent for 2 minutes or so (i.e. ordinary battle magic a la RQ2).
And if there is a matrix, there should be a spell. Perhaps some kind of
cult secret though considering the rarity of the item. So it is not
unheard of, just very seldom used I guess for reasons mentioned in other
mails (combat driven game etc...).
Cheers,
/Peter J
Guy Hoyle wrote:
> It has often seemed to me that there are some missing types of spirit
> magic in RQ, in almost every edition. These are the types of spells that
> non-fighters use almost every day in their professions. True, many of
> the magics involved can be used in non-combat roles; Bladesharp can be
> used on plows, for example, while Disruption can be used to kill
> household pests. Spells such as Coordination and Haste can be used in a
> variety of professions. But where are the Craft-enhancing spells fopr
> smiths, potters, weavers, and carpenters? Where are the Lore-boosting
> spells employed by Lhankor Mhy lawspeakers? Surely Issaries teaches
> spells to increase the Barter and Fast Talk (and, dare I say it, Bribe)
> skills of its merchants and traders?
>
> Divine Magic and Sorcery should probably have versions of these spells,
> too. Has anybody else had thoughts along these lines?
>
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