[Rq-rules] Re: Forgotten Magics

Peter Johansson pmj at comhem.se
Mon May 8 13:51:47 PDT 2006


This looks like a really useful spell. My players have always complained 
that they can only buy "normal" weapons and I haven't really dealt with 
it yet. However, how would you price such a weapon?

    /Peter J


Simon Phipp wrote:

> From my spell list comes Imbue Sword With Magic. You could use it as a 
> divine spell as written or change it to be a Spirit Magic spell or 
> even a Shamanic Ability, whatever takes your fancy.
>  
> *Imbue Sword With Magic* (1 point, non-stackable, one-use, permanent)
>
> This spell must be cast when a weapon is forged. If the smith succeeds 
> in his Craft (Weaponmaking) then the smith can add one special power 
> to the sword, a special success allows two extra powers, a critical 
> three extra powers. A fumble or failure means the weapon has 
> shattered. Each extra power may cost the smith POW or Divine Magic as 
> appropriate. So, Halban the Smith casts Imbue Sword With Magic on a 
> Bastard Sword and gets a critical roll, he knows he can put three 
> powers into the sword, and decides on Sharpen Weapon, Strengthen 
> Weapon and Swift Weapon, a power he has gained on a HeroQuest. He 
> rolls his Craft (Swordmaking) three times and gets a normal, a 
> critical and a special, so the sword does 1D10 + 2 damage, has an 
> extra 3D3 HPs and attacks with -2 SR. It is a sword fit for a Hero and 
> he takes it to the local Orlanth Temple as an offering.




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