[Rq-rules] Re: Forgotten Magics
Peter Johansson
pmj at comhem.se
Mon May 8 13:51:47 PDT 2006
This looks like a really useful spell. My players have always complained
that they can only buy "normal" weapons and I haven't really dealt with
it yet. However, how would you price such a weapon?
/Peter J
Simon Phipp wrote:
> From my spell list comes Imbue Sword With Magic. You could use it as a
> divine spell as written or change it to be a Spirit Magic spell or
> even a Shamanic Ability, whatever takes your fancy.
>
> *Imbue Sword With Magic* (1 point, non-stackable, one-use, permanent)
>
> This spell must be cast when a weapon is forged. If the smith succeeds
> in his Craft (Weaponmaking) then the smith can add one special power
> to the sword, a special success allows two extra powers, a critical
> three extra powers. A fumble or failure means the weapon has
> shattered. Each extra power may cost the smith POW or Divine Magic as
> appropriate. So, Halban the Smith casts Imbue Sword With Magic on a
> Bastard Sword and gets a critical roll, he knows he can put three
> powers into the sword, and decides on Sharpen Weapon, Strengthen
> Weapon and Swift Weapon, a power he has gained on a HeroQuest. He
> rolls his Craft (Swordmaking) three times and gets a normal, a
> critical and a special, so the sword does 1D10 + 2 damage, has an
> extra 3D3 HPs and attacks with -2 SR. It is a sword fit for a Hero and
> he takes it to the local Orlanth Temple as an offering.
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