[Rq-rules] Re: Forgotten Magics
Bjorn Stolen
stolenbjorn at hotmail.com
Tue May 9 06:10:07 PDT 2006
>You ever thought that if you want an RPG with a
>non-combat emphasis then there are probably better
>games to use than RQ?
This was just a little rezyme from the Norwegian discussion that started
because some fealt that most RPG's were combat-driven, rather than
story/conflict/intrigue-driven, and that others didn't agree with the first
party. I think RQ have a good emphasis on non-combat, and I don't agree with
the first party in that the rules holds such a big influence over the focus
of the game.
>Also, why bother having specific spirit magic spells
>and be arsed writing them up? Let one point of spirit
>magic enhance an item and give it a +5% bonus when
>it's used, let the player call it whatever they want
>and leave it at that.
This was allso the conclution of the "anti combat-driven"-party.
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