[Rq-rules] Forgotten Magics
Bjorn Stolen
stolenbjorn at hotmail.com
Tue May 9 06:17:50 PDT 2006
I might have gone out a little high on this one; I started writing it, but I
didn't bother following it up. I have resorted to improvising plants and
their effects on the go (writing them down, thus including them in my
personlal botany of Glorantha for later play). Currently no of my players
are interrested in botany, so it haven't been done for a while.
I've basically invented names of plants, that enhances some ability, or who
can exorsise certain desease-spirits.
I just remembered that in the Dorastor-campagin there are some nice rules on
farming, how to calculate outcome.
>From: Peter Johansson <pmj at comhem.se>
>Reply-To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>Subject: Re: [Rq-rules] Forgotten Magics
>Date: Mon, 08 May 2006 22:48:50 +0200
>
>Bjorn Stolen wrote:
>
>>One area that I feal suffer greatly is botany. The "healer" proffession
>>with a high plant-lore; what do you use it for? So I and others have been
>>making a compendium for plants and their (special) abilities. This was
>>inspired by the fungi and other "plant"-stuff in one of the Uz-supplements
>>+ an article I found in a "Tales of the reaching Moon"-magazine.
>
>Have you published this somewhere for downloading or is it possible to get
>a copy of this sent via e-mail? I would really appreciate it, since I've
>been to lazy to work on one myself. Even if it is in Norwegian, it is not a
>huge problem. ;-)
>
> /Peter J
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