[Rq-rules] Re: Forgotten Magics

Leon Kirshtein leonbk at yahoo.com
Tue May 9 06:20:46 PDT 2006


> Let one point of spirit magic enhance an item and
give it a +5% bonus when its used

I would say it has to be +10% to maintain parrity with
combat spells like Bladesharp or Parry which add +5%
and +1

Leon

--- rq-rules-bounces at crashbox.com
<stolenbjorn at hotmail.com> wrote:
> 
> >You ever thought that if you want an RPG with a
> >non-combat emphasis then there are probably better
> >games to use than RQ?
> 
> This was just a little rezyme from the Norwegian
discussion that started 
> because some fealt that most RPG's were
combat-driven, rather than 
> story/conflict/intrigue-driven, and that others
didn't agree with the first 
> party. I think RQ have a good emphasis on
non-combat, and I don't agree with 
> the first party in that the rules holds such a big
influence over the focus 
> of the game.
> 
> 
> >Also, why bother having specific spirit magic
spells
> >and be arsed writing them up? Let one point of
spirit
> >magic enhance an item and give it a +5% bonus when
> >it's used, let the player call it whatever they
want
> >and leave it at that.
> 
> This was allso the conclution of the "anti
combat-driven"-party.
> 
> 
> _______________________________________________
> RQ-Rules mailing list
> RQ-Rules at crashbox.com
> http://crashbox.com/mailman/listinfo/rq-rules


__________________________________________________
Do You Yahoo!?
Tired of spam?  Yahoo! Mail has the best spam protection around 
http://mail.yahoo.com 



More information about the RQ-Rules mailing list