[Rq-rules] Re: Forgotten Magics
Simon Phipp
soltakss at yahoo.com
Wed May 10 02:33:32 PDT 2006
Peter Johansson:
[Imbue Sword With Magic]
> This looks like a really useful spell. My players have always complained
> that they can only buy "normal" weapons and I haven't really dealt with
> it yet. However, how would you price such a weapon?
Well, the "standard" price for magic items and enchantments is raw item cost + 1000L per point of POW spent in making the item, including one-use divine magic. So, the example had 3 powers, so cost 3 POW to create but he didn't have to use any other one-use magic except the Imbue Sword With Magic spell, so it would cost 4000L + cost of the sword. If you thought that was too cheap then you could say that the Strengthen Weapon cost 3 POW and the Swift Weapon cost 2 POW, so the total cost is 6 POW + 1 spell, so sword cost + 7000L. That's probably better.
Of course, you can put extra enchantments into the sword at any time, including when the sword was created.
Leon Kirshtein:
> I take a bit different approach in creating magical
> items (including weapons). To make a sword magical,
> all you need to do is enchant it with the Enchant
> Bronze spell. To add other abilites cast aditional
> spells, and pay addtional POW
> www.godlearner.d2g.com/MagicItems/rules.asp
That keeps things nice and generic, so any smith can make pretty much any type of enchanted sword, as long as he has Enchant Bronze. Do you restrict the powers, or is it purely dependent on the smith's imagination and available POW?
See Ya
Simon
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