[Rq-rules] Re: Forgotten Magics

Leon Kirshtein leonbk at yahoo.com
Wed May 10 06:48:07 PDT 2006


The other powers of the weapon are determined by what
other spells are cast at the same time. In a way the
system is similar to the one used in D&D3.

The cost for additional powers are 1 POW per point of
spirit or sorcery magic and/or 5 POW for divine
spells. So for example if one want to have a +5 Holy
sword which would work as a Turn Undead with each
strike, it would cost 16 pts of POW. 1 for the Enchant
bronze + 5 for Bladesharp 5 + 10 for Strike Undead
(2pt divine spell)

Granted this is too much for one person to do make at
one time, but there are provisions for multiple people
participating and certain things can be made in steps.
For example this same sword could originally be
enchanted to +5 for 6 POW and then at a later stage
have the Undead slaying ability added for another 11
POW. Enchant Bronze would have to be cast both times.

Leon

--- rq-rules-bounces at crashbox.com <soltakss at yahoo.com>
wrote:
> Peter Johansson:
> 
> [Imbue Sword With Magic]
>   > This looks like a really useful spell. My
players have always complained 
> > that they can only buy "normal" weapons and I
haven't really dealt with 
> > it yet. However, how would you price such a
weapon?
> 
>   Well, the "standard" price for magic items and
enchantments is raw item cost + 1000L per point of POW
spent in making the item, including one-use divine
magic. So, the example had 3 powers, so cost 3 POW to
create but he didn't have to use any other one-use
magic except the Imbue Sword With Magic spell, so it
would cost 4000L + cost of the sword. If you thought
that was too cheap then you could say that the
Strengthen Weapon cost 3 POW and the Swift Weapon cost
2 POW, so the total cost is 6 POW + 1 spell, so sword
cost + 7000L. That's probably better.
>    
>   Of course, you can put extra enchantments into the
sword at any time, including when the sword was
created.
>    
>   Leon Kirshtein:
>   
>   > I take a bit different approach in creating
magical
> > items (including weapons). To make a sword
magical,
> > all you need to do is enchant it with the Enchant
> > Bronze spell. To add other abilites cast aditional
> > spells, and pay addtional POW
> > www.godlearner.d2g.com/MagicItems/rules.asp
>    
>   That keeps things nice and generic, so any smith
can make pretty much any type of enchanted sword, as
long as he has Enchant Bronze. Do you restrict the
powers, or is it purely dependent on the smith's
imagination and available POW?
> 
> See Ya
>   
> Simon
>    
> ------------
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