[Rq-rules] Playing Using MRQ Rules

Lance Dyas lancelot at inetnebr.com
Tue May 16 06:41:17 PDT 2006


Simon Phipp wrote:
> Using parts of the MRQ rules, I have noticed a few niggles.
>  
> We use the Combat Options, which allow people to do more in combat 
> than they could before. One option is to aim for a location, another 
> is to aim to ignore armour. Aiming for a location is fine, but I 
> prefer to use SR delays to move the location die. Aiming to ignore 
> armour is potentially campaign destroying. At the moment, our group of 
> 50%-70% PCs can pretty much take out foes with any armour, given time, 
> just by ignoring armour. They went up against a group of Rhino Broos 
> (6 point skin and 6 point rhino cuirboilli) and went through them like 
> a hot knife through butter.
 I would argue that aiming around the armor wouldn't work on natural 
skin armor... and would have penalties depending on how dense the
coverage  of the armor. One nation in my game world has armor with 
extremely elaborate designs but where it protects it is very good nigh 
magical Folks would be better off to do the aim for chinks in the armor 
trick against them but it wouldn't be effective at all against the giant 
wolves.

I like the ideas of these combat options, sounds like some interesting 
stuff which could be fine tuned...

Stormbringers random die roll for armor I considered elaborating on... 
so that you had a different die roll depending on the design of the 
armor then allow this strategy to affect it. Shrug...

Armor made of the same substance might be...
6 points skin like coverage
d2 + 4 full dense coverage impairs agility and other factors
d3 + 3 less agility impairment but
d4 + 2
d6 very patchy but no impairment to abilities.

Trading sr in trying to aim past the armor could then be used to 
penalize the armor roll.
possibly just by changing a d4+2 into a d6... or a d3+3 into a d4+2.
 




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