[Rq-rules] New sorcery spell
Steve Perrin
steve at perrinworlds.com
Tue May 16 23:14:38 PDT 2006
Look again, its Intensity must match the ENC of the object.
Steve Perrin, entirely too sensitive to how Intensity can be used in
spells...:)
----- Original Message -----
From: "Leon Kirshtein" <leonbk at yahoo.com>
To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
Sent: Tuesday, May 16, 2006 9:57 PM
Subject: Re: [Rq-rules] New sorcery spell
>I can see this as a Divine spell rather than a sorcery
> spell. To be a sorcery spell, it should have some sort
> of progression based on Intensity.
>
> Leon
>
> --- MALCOLM WICKENS <clive.wickens at btopenworld.com>
> wrote:
>
>> Back before Christmas I posted a new sorcery
>> spell: Mask virtue of ( rune metal ). Here is it's
>> somewhat predictable counterpart :-)
>>
>> ASSUME VIRTUE OF ( RUNE METAL )
>>
>> Ranged, passive
>>
>> This spell is cast upon objects forged of
>> Bronze and temporarily allows them to
>> acquire the magical properties of the
>> named rune metal. Intensity must equal
>> the ENC of the object to be affected.
>> The object is not transformed into
>> the rune metal named, but simply
>> acquires it's magical properties. Thus
>> a Bronze sword with Assume virtue
>> of iron cast upon it would not register
>> on a Detect Iron spell, but would receive
>> increased armour points.
>>
>> A family of closely related spells exist
>> each specific to an individual rune
>> metal eg: Assume virtue of Lead,
>> Assume virtue of Iron etc>
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