Simon, I feel version 1.5 of the playtest rules tackled combat way better than 1.4. On the other hand, the Rune magic rules didn't convince me yet, so I'll keep your post and re-use it in July in case the Rune magic rules of the published version of MRQ still suck :-) (Isn't it crazy to have to use house rules _already_ on a new rolegame?!) Cheers Gianni