[Rq-rules] Playing Using MRQ Rules

devinc at aol.com devinc at aol.com
Thu May 18 14:26:47 PDT 2006


Let's also not forget that, especially in the sort of pre-Medieval times that RQ often mimics, metal armour was immensely expensive and generally beyond the ken of armourers from many lands to fashion.
 
In Dark Ages Britain, a chainmail or ringmail surcoat would be the property of a lord or king.
 
I have always felt that in most RPGs, armour is way too inexpensive.
 
Devin 
 
-----Original Message-----
From: Bjorn Stolen <stolenbjorn at hotmail.com>
To: rq-rules at crashbox.com
Sent: Thu, 18 May 2006 11:56:59 +0000
Subject: Re: [Rq-rules] Playing Using MRQ Rules


I can neither give you any numbers as I don't run the MRQ-system. I can only blurb in general terms: 
 
Aiming is a pain in the certain spot in most RPG-systems, as the ones that masters it become invincible. I happen to fence from a historical Martial Manual, and have some reflections as a result of that. The easies thing to do is to drop any aiming-special-rules. This can be done easily, as when people fence, they allways seek out theese weak-spots in the first place! 
 
-but how can a sword do damage to full plate armor then? -you might ask. 
the simple (and to roleplaygamers' horrible) answer is that swords don't do damage to full plate armor. They only do damage under extraordinary circomstances, that I feel is perfectly covered by the speical and critical hit- rules. I've made houserules that differs between the kind of damage a weapon can do. A spear can do piercing and bashing damage (each point), a sword can do cutting/piercing damage, a club can do bashing only, a spiked club can do piercing/bashing, etc. 
 
If people insist on having aimingrules, I suggest they do somthing about the use of armor. Nobody wear only full plate armor, for instance. If you find a weak-spot in a fully plated 15th century knight, he'll often have other protection beneath; for instance textile-armor or chainmail. So by letting NPC's and PC's using armor the way it was actually used in real life, you can limit the extraordinarily bonus of hitting an "unprotected" area. An other thing is the fact that in order to hit an armpit, or a groin, you cannot commit "full force" to a blow, it have to be a fast, timed hit. (If you have pinned the opponent, so that he cannot defend himself, it's another matter, but in those cases, I don't roll any dice for hitting/damage.) 
 
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