[Rq-rules] Aiming and attack speed
Andrew O. Mellinger
andrew at crashbox.com
Mon May 22 05:15:20 PDT 2006
> To aim for a location is more about NOT AIMING at certain other
> locations. I think the best rule would be to state where you aim,
> then roll hit-location. If you roll a location you did not want to
> hit, you missed your attemt to aim ;-)
NOTE: These comments are based on standard RQ strikeranks and
rounds. If MRQ using something different, discard this.
My take on RPG combat has always been a little different. In a
10-12 second combat round a *lot* can occur. From my martial arts
sparring here's what I've experienced.
The opponents are constantly moving around throwing punches and
kicks. They frequently block. Most attacks are not expected to
hit. You are seeing how fast the defender is, how good his coverage
is, etc. Periodically during the exchange you try to create an
opening with a feint, or a combination attack. Or even you see your
opponent block poorly and try to follow through with a combo.
My point is that there is a *lot* going on. Not every swing is
parameterized, but the skill level reflects the chance to land a real
blow during that looooong 12 second period. A guy with a better
skill will be more effective at creating that opening (forcing the
defender to over extend) or seeing weaknesses sooner, etc.
So in my games a person can 'aim' for any area, and hit. They are
choosing during the flurry of blows to try to get the person to
expose that particular part. They take a penalty on their to hit,
because they are forcing a particular exposure not finding the easiest.
This above combat philosophy doesn't work with strike ranks
however. In my experience to say that a person is going to swing
their sword at a *precise* and repeatable time during a round is
ridiculous. If I was sparring someone in 10 second 'rounds' and I
knew he was going to only be able to swing his fist on the 6th
second, I could just stand there and not do anything for the first 5,
then block on the 6th. I also find it unreasonable because what else
is the person doing during that time? Give me a bokken and I can
swing a lot faster than once in 10 seconds. Most however, are just
going to be 'noise' and I will probably only get a 'real' attack once
during that time. But when it occurs is not regular, but varies
depending on how well I am doing.
Just my two cents on RQ combat.
-Andrew
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