[Rq-rules] *** JUNK MAIL ***Re: Runemetals/another metal based sorcery spell/Maths or no Maths/Combat Options

Tom Cantine tcantine at incentre.net
Wed May 24 18:41:41 PDT 2006


On 24-May-06, at 4:28 AM, Simon Phipp wrote:
> Clive Wickens:
> > DISGUISE ( METAL )
> > Ranged, Passive
> > Allows the caster to conceal the presence of
> > a metal. For the spell to be effective intensity
> > must equal the ENC of the metal to be disguised.
> > If the spell is  effective the metal will register
> > as another type of metal ( caster's choice ) on
> > any detection, sense or locate spells.
> > I'm considering making this an active spell,
> > if someone is, well.... actively seeking
> > something then perhaps you actively need
> > to be concealing it.......
>   
> Would this work against high-powered detects? What if someone used a 
> Sense Iron spell with Intensity 20, would this be able to punch 
> through the spell?
>

I'd say that disguise metal simply disguises it, end of story. Is that 
too powerful? Nah, Because a simple, Intensity 1 Detect (Disguise 
(Metal)) will solve your problem most of the time. Not sure what to do 
if someone starts casting Disguise Gold on random bits of stone, tin, 
string and such.

Actually, I expect if you Multispell together Detect Gold and Detect 
(Disguise Gold), you should be able to distinguish disguised gold from 
disguised non-gold. But Intensity alone shouldn't do it. I'd rule that 
Intensity is inversely proportionate to the size of gold it can detect. 
An Intensity 1 should pick up any lump of 1 SIZ (6 ENC) or more, and 
each level of Intensity halves the minimum amount to detect. Intensity 
10 can pick out bits of gold of a little less than 6 grams. Intensity 
20 is needed to find flecks of 5 or 6 milligrams.

Intensity 1 could also confirm that a small sample in one's hand 
contained gold, even if it couldn't help to locate it.


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