[Rq-rules] Aiming and attack speed

Tom Cantine tcantine at incentre.net
Tue May 30 17:25:21 PDT 2006


As a matter of fact, I'm using elements of Harn's wounding system in my 
campaign, but only for PC's. For most NPC foes, the basic RQ system 
suffices, since I don't need to deal with their healing all that much. 
It happens off-camera, if it happens at all.

On 30-May-06, at 3:19 PM, Styopa wrote:

> It's one of the things I liked about Harn's combat system - IIRC you 
> declare your priority - attack, defense, or counterattack (essentially 
> attack at all costs), x-ref your roll vs my roll, and voila, a result.
>
> I also REALLY liked that they didn't really have a fixed number of hp, 
> but that damage essentially caused an accumulating chance of you 
> collapsing from your injuries - so there was NEVER "ah, he can only do 
> a d8, I have 9 hp, I'm safe" nonsense.   But that's a tangent for 
> another thread.
>
> On 5/30/06, David Smart <jurrubin at gmail.com> wrote:
> On 5/30/06, Bjorn Stolen < stolenbjorn at hotmail.com> wrote:
> In my houserules, I have discarded A% and P% for weapons (as i use a
> restistance roll to decide both active and passive activity (there is 
> really
>  no such thing as an attack and parry-skill, as many actions in real
> historical weapon-melee were both active and passive at the same time).
>
>
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