[Rq-rules] RE: still sick of Glorantha?
Frank Filz
ffilz-lists at mindspring.com
Fri Jun 2 11:37:35 PDT 2006
Leon Kirshtein wrote:
>> Hmm, how are you playing 3.5?
>
> Basically, I give experience as I see fit and
> disregard the suggested method. This way the game
> advances at a pace I want to.
But is it a pace your players are happy with?
>> but you only get 8 improvement rolls.
>
> Never needed to do anything like that. I follow the
> basic rule of does it matter? If in my mind, the
> players action did not matter, then he gets no check.
> For example firing off Disrupts at wild life as you
> float down the river will not get you a POW gain roll.
> The other way to control this, is the frequency of
> experience checks. If the party just when through
> multiple combats, I really do not mind them having
> multiple weapon skill checks. Its still only one check
> per skill.
Yea, those are both valid points also. Still, it does basically depend on
the GM and players coming to agreement about what's reasonable. So far, all
I've done is mention that I will set a limit on improvement rolls if it
seems necessary.
Also, there's a good solution to the "it doesn't matter" rolls: use this
nifty rule statement from Vincent Baker's Dogs in the Vinyard: "Say yes or
roll the dice." In otherwords, if it doesn't matter, don't roll dice, just
say: "Yup, you blasted the squirrel to a spray of goo with your disruption."
Frank
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