[Rq-rules] Hero Points

Tom Zunder (Home) tom at zunder.org.uk
Fri Jun 16 04:34:28 PDT 2006


Hero Points in MRQ are wholly unoriginal.

You get some all the time for being an adventurer, you can use 
them to tweak dice rolls (I think) and you also need them to 
qualify as different ranks in a cult. You can also trade them in for 
meta-feats.

It's a totally unnecessary, totally not-RQ meta system that is so 
pointless and superfluous that I suggest ignoring it and hoping it 
will go away. Streamlining the system was good, adding a totally 
pointless demi-xp system for a parallel advancement system is 
not streamlining. What is even more laughable is that most of 
the stuff you can buy with the points are either things you could 
do anyway (chop someone's head off, well if you got that many 
hero points to blow then you probably could do it in system 
anyway) or are not worth getting bothered about.

The more I talk about this the more I feel like playing some 
Savage Worlds.


Tom Zunder
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