[Rq-rules] Hero Points
Tom Zunder (Home)
tom at zunder.org.uk
Fri Jun 16 04:34:28 PDT 2006
Hero Points in MRQ are wholly unoriginal.
You get some all the time for being an adventurer, you can use
them to tweak dice rolls (I think) and you also need them to
qualify as different ranks in a cult. You can also trade them in for
meta-feats.
It's a totally unnecessary, totally not-RQ meta system that is so
pointless and superfluous that I suggest ignoring it and hoping it
will go away. Streamlining the system was good, adding a totally
pointless demi-xp system for a parallel advancement system is
not streamlining. What is even more laughable is that most of
the stuff you can buy with the points are either things you could
do anyway (chop someone's head off, well if you got that many
hero points to blow then you probably could do it in system
anyway) or are not worth getting bothered about.
The more I talk about this the more I feel like playing some
Savage Worlds.
Tom Zunder
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