[Rq-rules] Playing Using MRQ Rules

Tom Zunder (Home) tom at zunder.org.uk
Fri Jun 16 11:16:13 PDT 2006


On 16 Jun 2006 at 11:32, Bjorn Stolen wrote:

> If ledgendary abilities are a bit like "mastery" in the issarries Hero
> Quest's version of Glorantha, or like the "ki"-skills in the
> Nihon-supplement to RQ(3), then I like it. I like the supernormal
> myth/Beowulf/super "croatching tiger hidden dragon"/ "Achilles"-feel
> to my campagin, and in that context a ledgendary ability is perfect. 

No, they're not because they're unrelated to skill development.
The ki mastery from Nihon would have been the correct and 
perfect model to use. But I don't think Mongoose got that. I think 
they had a very steep learning curve to understand RQ/BRP at 
all.

> use it in my vn. of RQ3, where i take the ki-skills from the nihon
> supplemnt and improvise new ki-skills to other standard-skills.
> (Whenever my characters venture into the hero-plane, i swap to the
> hero-quest-rules, as I see them as more abstract and IMHO perfectly
> suited to a plane where epic deeds and fantastic acts set the
> standard.

If I ever write anything for MRQ I shall suggest a new magic 
system and a new mastery system to replace the ones they 
published. If the Open Licence is like the OGL or d20 licence 
that that should be quite viable. I guess they'll go for one more 
like d20 and less like OGL, they know how well you can use 
OGL for your own ends.



Tom Zunder
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