[Rq-rules] Re: increasing characteristics/Playing Using MRQ Rules
Frank Filz
ffilz-lists at mindspring.com
Tue Jun 20 12:35:45 PDT 2006
Simon Phipp wrote:
>> David Smart:
>>> However, (for example) I tend to take the shortcut of pillaging a
>>> number of
>>> pre-published modules for D&D as 'raw material' for adventures -
>>> maps,
>>> names, themes, etc. - and it becomes devilishly hard to balance
>>> risk vs.
>>> reward.
>>
>> It's always difficult to convert scenarios if you keep the same
>> stats or convert them to RQ equivalents. It's better to keep the
>> maps and events and then make up new stats as you go on.
This is what I tend to do. Works pretty good.
The biggest thing I see is that the traditional multi-level D&D dungeon
doesn't work so well in RQ (though Snakepipe Hollow certainly was somewhat
of a traditional dungeon) since people tend to need to rest up more often.
Frank
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