[Rq-rules] Re: increasing characteristics/Playing Using MRQ Rules
Lance Dyas
lancelot at inetnebr.com
Sat Jun 24 07:44:20 PDT 2006
devinc at aol.com wrote:
> I think it is more a stylistic difference than an actual mechanic
> difference. Yes, that stylistic difference shows up in the mechanics...
>
> RQ demands much more from its players, but not because that is its
> goal, much as it is not D&D's goal to allow for lazy play. But rather,
> D&D has always been designed from the perspective that the PCs are
> the protagonists of "the book" that the game is "writing".
> Protagonists don't routinely die. Especially not in the first chapter.
> They are, in a sense, fated to be special and important. This is why
> the D&D advancement system is, essentially, broken in the context of
> the game worlds they inhabit. After all, think about it. In D&D PCs
> gain a level every 13.666 encounters at an equal Challenge Rating to
> the party. Given the party is supposed to be able to handle between
> 4-5 encounters per day equal to their CR, and you get a level after 3
> "days" of adventuring.
hehehe yup seen it happen flabberghasted the Dungeon Master too.
>
> Now factor in that most D&D PCs seem to have no other life beyond
> constant adventuring, and you get these stunning results where the PCs
> go from 1st level neophytes to god-shaking demi-gods in as little as a
> single year of campaign time. DUngeon magazine recently published a
> campaign of 12 adventures that take the PCs from 1st level to 20th
> level. The course of campaign time for those adventures can be as
> little as between 6 months and 1 year.
Robert Jordans Wheel of Time is a book series where the main characters
are basically recognized by the world itself as being ummm I cant
remember the word in the game world but it amounts to mover and shaker
protagonists around whom fate and destiny get yanked kicking and
screaming ;-)
>
> Imagine a world where the rest of the world watches these hicks go off
> into the wilds for 6 months and return with the capabilities to level
> kingdoms.
See the above books it really does have some of the other people in the
books scratching their heads...
but these special types also have undo influence over the NPC's they can
rally villages to stave off the hoards when that village never would
have or could have without the PC's prodding.
The whole thing really does have greater dignity in the books ... ;-)
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