[Rq-rules] OGL, MRQ, Runes
Peter Brink
peter.brink at brinkdata.se
Sun Jun 25 14:58:43 PDT 2006
It's important I think to realize that a game is a type of product that
is in general difficult to protect under IPR law.
The ideas, algorithms, methods of play etc. (i.e. the game mechanics)
are not copyrightable, neither in the U.S. nor in the E.U. or anywhere
else. Game mechanics cannot be patented (outside the U.S. - and even in
the U.S. it's far from easy...). In the E.U. Game mechanics cannot be
trademark protected.
What you could protect is the way the rules are explained, but that is
not easy. There are only a few meaningful ways to express any given
method or process and this means that the possibility of independent
double-creation is far from minute - it is, in fact, quiet likely. The
result is that courts, both in the U.S. (using the merger theory) and in
Europe, would (in the best of worlds) be quite skeptical toward any
claim of copyright in the rules of a game.
So it would seem the the OGL isn't really needed. In theory games are
not copyrightable. In practice however it's not that simple. There are
very few known cases where courts have had to analyze the copyright
status of games, which makes the issue an uncertain one. I'm aware of a
few U.S. cases and a few European ones. The European cases are more
useful - from a RPG POW. From those one can deduct that only truly
original expressions of a game's rules can be protected but also that a
verbatim copy of a game could be attacked using market law instead of
copyright law. In the end the O.G.L. is useful to producers of RPG:s
because it makes copying others game rules safe. In theory it might not
be a "fair" deal but in practice it's (so far) the safest bet.
/Peter Brink
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