[Rq-rules] Converting from AD&D

Paul Cardwell carpgachair at yahoo.com
Mon Jun 26 11:10:26 PDT 2006


--- "Tom Zunder (Home)" <tom at zunder.org.uk> wrote:

> On 26 Jun 2006 at 8:56, Paul Cardwell wrote:
> 
> > Actually it is mainly between 8 and 12.  13-14
> > attitudes are changing, 15-? it is reverse (some
> never
> > recover), but rationality develops usually in the
> 20s.
> > 
> > In Mythworld, sex is a secondary characteristic:
> high
> > STR and SIZ is male, high CON and DEX is female.  
> 
> What a strangely rational and role-player like
> answer, Paul.
> I note that you managed to drop in a whol chunk
> about 
> Mythworld as well.. <wink>
> 
> Tom Zunder
> http://www.zunder.org.uk
> http://tzunder.livejournal.com/
> http://www.flickr.com/photos/tzunder/
> ICQ: 1521799
> MSN: tom at zunder.org.uk

Having kept up with the discussion, particularly from
RQ2 fans, about how current RQ development is
diverging from the game they prefer, I think Mythworld
is just as proper a topic of discussion here as are
the current RQ variants.  After all, it was originally
a proposal for RQ3, and rejected primarily on the
grounds that it was *too* detailed for Greg's taste. 
That makes it a RQ variant not any more distant from
RQ2 than what Mongoose is presumably doing while
keeping the name.  At least I admit mine is a
different game.  :-)

Paul Cardwell

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