[Rq-rules] Re: increasing characteristics/Playing Using MRQ Rules/Coinage Exchange and Encumbrance

Simon Phipp soltakss at yahoo.com
Tue Jul 4 04:46:30 PDT 2006


Lance Dyas:
  
  > D&D is Heroic out of the box and playing your character like a hero is 
> pretty much encourage systemically...
   
  Well, I played a Magic User in AD&D 2nd Edition, for about a year, playing in university holidays and I reached the dizzy heights of Level 3. I had one spell for most of that time and had 4 or 5 hit points, I think, but they went up slightly and I finished up with just over 10 HPs, I couldn't wear armour and I couldn't use any useful weapons, I think I had a staff and a dagger, but I can't remember. It didn't feel particularly heroic to me as I had to skulk around at the back, using my spiderlimbs to climb up things.
  
> RQ is non-heroic out of the box and playing your character like a hero 
> means you usually die early...which interestingly I have heard as a 
> definition of a real hero but is certainly not of a fantasy one.
   
  My AD&D Magic User was definitely non-heroic as a good whack from anything would have killed him. I generally play RQ with a bit of oomph and I noticed the difference immediately.
   
  
Joe Mills:

  In the old RQ 2nd ed. Copy I have, 10C = 1L and 20L = 1W. 100 coppers or
silvers = 1 ENC, and 50 W = 1 ENC.

  Also, 10 Bolgs=1Clack in non-troll areas, but trolls treat Bolgs as Clacks in troll areas. 1Bolg has the same ENC as a Clack/Lunar.
   
  Yelornans have Stars which are silver coins, but I can't remember off-hand how much they are worth.
   
  1 Silver Coin = 1 Guilder = 1 Lunar
   
  RQ3 used Pennies with 1 Penny being the equivalent of a Silver Coin/Lunar/Guilder. Treat all RQ3 prices as Lunars.
   
  There's also a Daran which is a stupidly large number of wheels, but that's only mentioned in HeroQuest, so it probably doesn't count.
   
  Frank L Filz:
  
  > According to RQ2 p.15, 100 silver coins (lunars) equals 1 ENC. Wheels are
> twice as big. Clacks are the same size. Who cares about bolgs. Gems are half
> as large as a silver coin. Rings are three times as large. Necklaces range
> from three to ten times as large.

> (I see Joe Mills beat me to that while I was searching the RQ3 rules... And
> of course as he mentioned, the exchange is 200 clacks, 20 lunars, 1 wheel).
   
  > Per page 18 of the Gamemaster Book, gems range from 5 pennies per gram
> (turqoise) to 50 pennies per gram (diamond).
   
  Yes, I never worked that one out, I don't normally value gems by the gram but by individual value. So I'd have a diamond worth 1000L, not a 20gram (everyone uses carats anyway) diamond.

> All prices in RQ3 are in silver pennies. The Glorantha book in the boxed set
> mentions lunars in the Ernalda writeup, but unless I'm missing something
> somewhere, it doesn't mention that a lunar is a silver penny.
   
  That's just a convention - Gloranthan prices are in Lunars, RQ3 called them pennies to be able to use it in Alternate Earth, but they didn't think about the massively confusing and different real world currencies of even the medieval era.

> Personally, I generally don't worry about it. To be honest, it should be
> pretty rare to actually find enough cash to have to worry about encumbrance
> (and a good dragon horde, that's big enough for a dragon to sleep on,
> represents an absurd amount of coinage).
   
  Oh, 50L per guardsman or bandit soon adds up. If you find a sword and sell it then you get quite a lot of money.
   
  To be fair, we didn't bother counting gems or crystals, as they each had 200 to the ENC and even at my worst, I didn't have 200 POW crystals and gems to carry around. I never bothered counting how many rings I had, either.
   
  For portability, we used to take gems, if we didn't mind losing something when we cashed them in, or Wheels (50W=1ENC=1000L) so, we had our saddlebags full of gold coin when paying for Resurrections.
   
  See Ya
   
  Simon
   
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