[Rq-rules] Re: Cooking
Paul Cardwell
carpgachair at yahoo.com
Wed Jul 5 09:01:07 PDT 2006
Once more to drag Mythworld into this: many skills,
cooking being one of them, have graduated difficulty.
One can choose to forego rolling for the skill if its
difficulty is below the character's level and if there
is no fumble, it is accomplished even if the roll is
over the character's ability, but no learning roll can
be taken.
For average on-the-trail cooking, most characters
would be over that 30% mark (basic species ability
plus knowledge bonus would be close to insuring that).
However, for a larger group than just the
adventurers, to impress outsiders from the local power
structure, etc., higher skill is needed. Then the
roll and subsequent learning roll is needed.
The same principle applies to other skills. In tie
knot, a square knot is fairly low, but an eye splice
around a bronze thimble is rather up there.
There is a way around rolling for every little detail,
but still permitting learn-by-experience advancement.
Paul Cardwell
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