[Rq-rules] Re: Magic Spirit Sorcery Skills/Knockback domino

Leon Kirshtein leonbk at yahoo.com
Tue Jul 25 12:21:16 PDT 2006


I have decided that spirits can not cast or be taught
sorcery spells and INT spirits and familiars can not
hold Sorcery in their Int.

Leon
--- rq-rules-bounces at crashbox.com <soltakss at yahoo.com>
wrote:
> David Smart:
>   
> > I've a question regarding RQIII magic spirits.
> >
> > Has anyone developed a system for assigning the
sorcery skill levels
> > of magic spirits that can cast sorcery spells?
> 
>   Generally it hasn't come up in my games except
when Sorcerers' Ghosts take the field, in which case I
created a sorcerer from scratch.
>    
>   But, I normally used the 25% Beginner, 50%
Apprentice, 75% Adept, 90% Magus rule of thumb.
Sometimes when I've been lazy I've used INTx3 or INTx5
as quick skill/spell levels.
>    
>   What we need is something like the RQ2 spirit/RQ3
Daka Fal tables with percentages linked to INT/POW and
to skill levels. But that might be a bit complicated.
>    
>   Marko Perälä:
>    
>   > I had another moment of Munchkinism. Here is the
question: Can knockback into
> > people cause a chain reaction?
>    
>   Oh, absolutely. You can also do the "Spike"
manouvre and knock someone into the ground with an
overhead smash.
> 
> > For instance, lets say that a Giant (STR 170, SIZ
170) is cranky and punches
> > person A (SIZ 12) in face. He recieves 72
(d3+20d6) points of damage and flies
> > into person B (SIZ 11). Flight is 60 meters and
according to Knockback into
> > people-rule both recieve d6 points of damage per 5
meters or fractions flown.
>    
>   Yep, probably right, but I've never liked the
knockback flight damage myself. I prefer to use the
12D6 as a maximum and if the knocked back person hits
something before he stops, then he takes the remainder
of the flight as damage. So, I knock you back 60
metres, but you hit a brick wall at 20 metres, so you
take 40metres-worth or 8D6 damage. The rationale being
that the firther you fly, the slower you get and the
less force behind you, which is rubbish from a physics
point of view but reasonable from a game point of
view.
>    
>   It also gets around the problem:
>   1. A giant hits me doing 72 points of damage, I
fly away for 60 metres and hit a wall doing 12D6
damage.
>   2. A giant hits me doing 72 points of damage, I
fly away and hit a wall 1m away, 1D6 damage.
>   3. In the amended version, the first case would
actually take no damage as his movement is used up and
the second one would take prety much the full whack.
>   
> > That means 12d6 points of damage, on average 42
points. Now, does it end here,
> > or does person B also take flight for the damage
he got into person C (SIZ 14)?
>    
>   Yes, he would.
>   
> > That would mean 6d6, or 21 points of damage to C
and 7 meters of flight into D
> > (SIZ 18), who gets 2d6 damage and no further
knockback. For the sake of
> > argument lets assume all of Giant, A, B, C and D
are correctly positioned for
> > this effect to be possible.
>    
>   That's exactly how I'd play it. If I felt
particularly generous, I might give them a DEX or Luck
roll to get out of the way, but if they are stacked
together it might be difficult.
> 
> > I'm for domino - effect, since I found no rule to
forbid it, but I might be
> > missing something essential. Comments?
>    
>   It's fun and can be used in all sorts of
circumstances. 
>    
>   Our Great Troll jumped onto the roof of an
apartment in the Rubble, using the Jumping spell, and
landed with some force (the GM used the Falling rules
to determine how much damage he would do to the roof)
and smashed through the roof, falling to the floor
below, and the floor below that and the one below that
... He ended up opening the door, brushing himself
down and walking out as if nothing had happened.
> 
> > Furthermore if domino - effect was possible, could
it be done on purpose with
> > aiming and all (like in biljard)? And if it could
be done, what would it take
> > (an aimed blow perhaps)?
>    
>   I'd say it would be difficult and an aimed blow
(half chance) would be enough. But, it depends on the
situation - if everyone was walking in a line and a
giant jumped out and pushed the first one back, then
he could cannon into the others and knock them all
down. Similarly, a good sweep attack could _both_
knock opponents into 
=== Message Truncated === 


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