[Rq-rules] Mongoose Runequest

Alban de ROSTOLAN aluban at yahoo.fr
Thu Jul 27 02:48:45 PDT 2006


 
  
Adam Canning <adam at charioteer.org> a écrit :
    Despite being 124 pages long it seemed less valuable as a single book 
game than RQ2 [While mentioning 6 magic systems it detailed only 1 
[With about as many spells as RQ2's Battle Magic but players will 
have less access to them], PC alchemy is hived off to another book, 
less monsters, Only three Magic Crystals] Most of this seems to be to 
push sales of the MRQ Companion and thus doubling the cost of the 
basic rules. The core rule book gives the impression of being padded 
with margins and text styles to fit the page count rather than being 
efficient.

  Note that the basic rules will be freely available as a SRD document on mongoose's site.
  But, yes, I can hardly imagine playing MRQ without the companion, especially after reading the few previews available at mongooses's site.
  I can also hardly imagine a Lankhmar setting with runic magic and no sorcery.
  So it is a must-buy.
    
In general It looks like a game written by someone who didn't like 
most of the core memes of RQ2 or3

  To be honest, this was my impression while reading versions 1 to 4 of playtest draft rules. But Ken Hite did a great work re-introducing RQ2 concepts into the fifth version.

  Personnally, I have mixed feelings about MRQ.
   
  I like both combat and magic chapter, even if I think runic magic is quite difficult to master for so limited powers.
   
  On the other hand, character creation chapter needs a lot of re-work. The introduction of the D&D "roll X+1 dice and keep X" method for characteristic rolls applied to classical RQ3 stats is a joke. It doesn't have the same impact in terms of probability on rolling 3d6 than 2d6+6 and results in ridiculously high INT and SIZ scores for all human characters.
   
  As can be seen with their character sheet preview, beginning skill scores are also dramatically low. There are not enough points to create a character with decent mundane skill percentage and one or more advanced skill.
   
  There is also the fact they kept localized hit points and not general hit points, as was strongly suggested during playtest. I think this will be a major problem in the years to come.

 		
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