[Rq-rules] Re: Knockback and falling damage.

Simon Phipp soltakss at yahoo.com
Thu Jul 27 02:51:34 PDT 2006


Devin:
   
  > Not this again! The bugaboo of impact damage has haunted gaming boards for decades. And trust me, even 
  > guys with physics degrees cannot agree on what actually causes impact damage. Is it velocity, elasticity of 
  > collision, kinetic energy, blah blah blah.

> After observing a great many of these debates, it is my conclusion that it's simply not worth the effort to try to 
  > have a realistic impact mechanism. Just use the simplest table that seems somewhat believable and don't 
  > worry about it.
   
  My thoughts exactly. Use a simple table that balances in game terms and forget the rest.
   
  My last two posts were intended to illustrate how complex and silly things could get, not as a realistic way of calculating damage.

  See Ya
   
  Simon
   
   
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