[Rq-rules] Re: Mongoose Runequest

Frank Filz ffilz-lists at mindspring.com
Thu Jul 27 08:42:35 PDT 2006


Simon Phipp wrote:
>  These days, I like supplements for the background and scenario
> ideas rather than the rules themselves, so I'm not that bothered if
> the rules stink to high heaven, as long as they generate more
> information.

This is sort of where I am at this point. Though, for purposes of being a 
bit easier to recruit players, I wish the rules were more compatible. RQ3 is 
definitely enough different from RQ2 that I really don't use but a few bits 
from it, but at least it was similar enough that someone with only exposure 
to it would at least have a lot of the general concepts down. I'll hold 
final judgement on MRQ until I see it.

And I'll definitely be interested in the source material, though I'll have 
to take a wait and see attitude on how useful 2nd age material is since I'm 
pretty likely to stay in 3rd age.

If the material is remotely useful though, I'll buy it. One reason is to 
support keeping Glorantha/RQ alive. The other is that I learned long ago 
that whether I am actively playing RQ at any given time or not, I will 
eventually return to the game, and I'll regret not having purchased the 
intervening source material (I was even starting to regret not having ever 
purchased RQ2 but I recently acquired a boxed set, and I've filled in my 
collection with most of the original stuff, plus the reprints, and all the 
AH stuff [even gateway, except Ninja], even enough dupes that I can loan out 
cults books and not feel at risk of losing the most important stuff).

Frank




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