[Rq-rules] Mongoose Runequest

Thomas Zunder tom at zunder.org.uk
Thu Jul 27 14:50:14 PDT 2006


You could make it very RQ2/3 like with very few deletions.

On 27 Jul 2006, at 16:20, Stephen Posey wrote:

> Alban de ROSTOLAN wrote:
>>  */Adam Canning <adam at charioteer.org>/* a écrit :
>>     Despite being 124 pages long it seemed less valuable as a  
>> single book
>>     game than RQ2 [While mentioning 6 magic systems it detailed  
>> only 1
>>     [With about as many spells as RQ2's Battle Magic but players will
>>     have less access to them], PC alchemy is hived off to another  
>> book,
>>     less monsters, Only three Magic Crystals] Most of this seems  
>> to be to
>>     push sales of the MRQ Companion and thus doubling the cost of the
>>     basic rules. The core rule book gives the impression of being  
>> padded
>>     with margins and text styles to fit the page count rather than  
>> being
>>     efficient.
>> Note that the basic rules will be freely available as a SRD  
>> document on mongoose's site.
>
> <snipz>
>
> THAT'S what I'm interested in seeing. How "variant" can a 3rd party  
> product be and still be considered "official"? What (if any) parts  
> of MRQ are considered sacrosanct?
>
> Seems to me if it's open enough the fan community (us) could steer  
> things back to where we wanted by publishing add-on/replacement  
> rules that make MRQ more RQ2/3-like.
>
> Stephen Posey
> slposey at concentric.net
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