[Rq-rules] Mongoose Runequest
Thomas Zunder
tom at zunder.org.uk
Thu Jul 27 14:50:14 PDT 2006
You could make it very RQ2/3 like with very few deletions.
On 27 Jul 2006, at 16:20, Stephen Posey wrote:
> Alban de ROSTOLAN wrote:
>> */Adam Canning <adam at charioteer.org>/* a écrit :
>> Despite being 124 pages long it seemed less valuable as a
>> single book
>> game than RQ2 [While mentioning 6 magic systems it detailed
>> only 1
>> [With about as many spells as RQ2's Battle Magic but players will
>> have less access to them], PC alchemy is hived off to another
>> book,
>> less monsters, Only three Magic Crystals] Most of this seems
>> to be to
>> push sales of the MRQ Companion and thus doubling the cost of the
>> basic rules. The core rule book gives the impression of being
>> padded
>> with margins and text styles to fit the page count rather than
>> being
>> efficient.
>> Note that the basic rules will be freely available as a SRD
>> document on mongoose's site.
>
> <snipz>
>
> THAT'S what I'm interested in seeing. How "variant" can a 3rd party
> product be and still be considered "official"? What (if any) parts
> of MRQ are considered sacrosanct?
>
> Seems to me if it's open enough the fan community (us) could steer
> things back to where we wanted by publishing add-on/replacement
> rules that make MRQ more RQ2/3-like.
>
> Stephen Posey
> slposey at concentric.net
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