[RQ-rules] Aptitude

Steve Davies sdavies2720 at yahoo.com
Fri Sep 8 12:20:25 PDT 2006


What I've done is to increase the category bonus by 1%
every time a character crosses a 10% threshold with
any skill in the category.

So if Listen goes from 38% to 43%, the Perception
bonus increases by 1%, increasing all related skills
(and incidentally the effective Listen skill to 44%).

I've incorporated this in the character sheets but
it's still a lot of book keeping by separating out the
Base, Bonus and Total skill.  This has the advantage
of allowing characters to roll over their base skill
for advancement without any math, but overall it is a
bit cumbersome. 

Maybe someone can come up with a simpler approach.

Steve

> Date: Fri, 8 Sep 2006 12:09:27 -0400
> From: "Peter Maranci" <pmaranci at gmail.com>
> Subject: Re: [Rq-rules] Aptitude
>
> What I'm tempted to say - and this is just off the
> top of my head - is that
> in the real world, there's a degree of linkage of
> similar skills. That's not
> always true, but it usually is. For example, someone
> who does a lot of
> climbing is likely to be better at other physical
> skills, too - and, I
> presume, to be stronger (I'm not a climber, so I
> don't know). Likewise, if
> you spend a lot of time researching and reading,
> you're likely to be more
> comfortable with mental skills in general.


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