[Rq-rules] Re: Aptitude
Steve Davies
sdavies2720 at yahoo.com
Mon Sep 11 13:12:50 PDT 2006
Yes, I allow the Category Bonus to go up for every
skill in the Category (so it tends to go up faster for
categories with lots of skills).
I also give out "Adventure Points" each session for
good roleplaying (and to given an incentive for
behavior I like). I usually give a couple of points
per session. These can be used for advancement rolls
(they give a chance to increase, not an automatic
increase) as well.
So, I'm giving players a lot of chances to advance
their characters' skills quickly. In practice what
this does is to get everyone through the start-up "I
can't do anything" phase quickly, but only slightly
speeds up advancement at higher skill levels.
Steve
> Date: Mon, 11 Sep 2006 10:52:38 +0100 (BST)
> From: Simon Phipp <soltakss at yahoo.com>
> Subject: [Rq-rules] Re: Aptitude
> Steve Davies:
> > If I'm understanding your question correctly,
> the
> > answer is No. Changes to the Category bonus don't
> > affect the chance of increase.
> >
> > Example:
> > Grog with 48% Listen Skill and 10% Perception
> Bonus.
> > He has a 58% chance of succeeding with his skill
> to
> > get a skill check. When he processes the check, he
> > needs to roll above 48% (his base skill). Let's
> say
> > he does and increases his Listen by 3%. He now has
> a
> > 51% Listen Skill and since he crossed the 50%
> > threshold, his Perception bonus goes up to 11%.
> >
> > So next time he needs to listen, he has a
> 51%+11%=62%
> > chance of success (and his other Perception
> chances
> > also went up). When it's time to process the
> check,
> > the player needs to be above 51% (the base Listen
> > skill).
>
> Interesting.
>
> So, if I have Spot Hidden, Spot Traps and Listen
> (Scan, Search and Listen for RQ3) at 45%, say, and I
> make some increases as follows:
> 1. My Listen increases by 6, pushing it to 51%,
> crossing a boundary and pushing Perception Bonus to
> 11
> 2. Next time, Spot Hidden/Scan increases by 6%,
> crossing a boundary and pushing Perception Bonus to
> 12
> 3. Next time, Spot Trap/Search increases by 6%,
> crossing a boundary and pushing Perception Bonus to
> 13
>
> Is this how it's supposed to work? Or is it just
> the highest skill in the category that attracts the
> bonus?
>
__________________________________________________
Do You Yahoo!?
Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
More information about the RQ-Rules
mailing list