[Rq-rules] Re Introduction: What do you do with a newbie group
tiggermb at verizon.net
tiggermb at verizon.net
Sun Oct 1 14:25:57 PDT 2006
---------- Peter Maranci wrote------------------------
It's on my website - pre-gens, maps, the works - at
http://www.runequest.org/tkam.htm . Or you can download the whole thing
zipped into a single package from http://www.runequest.org/tkam.zip .
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Thanks Peter!. I have visited your site recently when you do a google search for Runequest sites yours is one of the first to come up! . It might have even been where I first found out about the list. I will check out your introductory adventure, and give see if it gives me any ideas on introducing people to runequest.
-----------------------------Simon Phillip Wrote--------------------
If you're starting in a slave pen, give them something to do rather than just escape. Let them rescue someone who has been taken away by the slavers. They can break out of their ropes (STR vs STR), break out of the cage (Pick Locks/Devise), overpower the guards (unarmed combat), climb a fence (climb), jump over a ditch (jump), cast a spell at someone (POW vs POW), find where their companion is (track), fight the slavers (combat) and so on. Give them targets and things they need to do, but let them work out how to do it.
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Youve been reading my game notes havent you? Im starting out with 4 players, but with six Pre-Gen PCs to choose from. One of the unchosen PC characters will become an NPC that will eventually fall into the slavers hands and need a bit of rescuing. While I have the RQ basic set I have not had any of the expansions, so my Glorantha knowledge is non-existent. I have set my RQ games in my own world setting,
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