[Rq-rules] Re Introduction: What do you do with a newbie group
postmaster at runequest.za.org
postmaster at runequest.za.org
Mon Oct 2 00:29:38 PDT 2006
Hi MB, welcome.
My advice for that sort of start would be to make sure the characters
understand the grapple rules. Perhaps once they survive a few rounds they
can obtain additional equipment liek in Conan The Barbarina movie when he
is in the fighting pit. I also wrote a nasty little hack and slash which
features a bit of this style of setting, maybe it may give you some ideas.
http://www.runequest.za.org/article/articleview/124/1/35/
Re magic, hey, Divine is actually the easiest, give the lads some one off
spells as if they were initiates, like heal wounds etc, or alternatly have
a friendly ally available who just happens to be good at first aid plus
have a few heal type spel;ls up his sleeve.
Hope this helps
Tony
> ---------- Peter Maranci wrote------------------------
> It's on my website - pre-gens, maps, the works - at
> http://www.runequest.org/tkam.htm . Or you can download the whole thing
> zipped into a single package from http://www.runequest.org/tkam.zip .
>
> --------------------------------------------------------------------
> Thanks Peter!. I have visited your site recently when you do a google
> search for Runequest sites yours is one of the first to come up! . It
> might have even been where I first found out about the list. I will check
> out your introductory adventure, and give see if it gives me any ideas on
> introducing people to runequest.
>
> -----------------------------Simon Phillip Wrote--------------------
> If you're starting in a slave pen, give them something to do rather than
> just escape. Let them rescue someone who has been taken away by the
> slavers. They can break out of their ropes (STR vs STR), break out of the
> cage (Pick Locks/Devise), overpower the guards (unarmed combat), climb a
> fence (climb), jump over a ditch (jump), cast a spell at someone (POW vs
> POW), find where their companion is (track), fight the slavers (combat)
> and so on. Give them targets and things they need to do, but let them work
> out how to do it.
> ------------------------------------------------------------------
>
> Youve been reading my game notes havent you? Im starting out with 4
> players, but with six Pre-Gen PCs to choose from. One of the unchosen PC
> characters will become an NPC that will eventually fall into the slavers
> hands and need a bit of rescuing. While I have the RQ basic set I have not
> had any of the expansions, so my Glorantha knowledge is non-existent. I
> have set my RQ games in my own world setting,
>
>
>
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