[Rq-rules] Re Introduction: What do you do with a newbie group

Peter Johansson pmj at comhem.se
Mon Oct 2 10:58:12 PDT 2006


"Conan The Barbarina" - sounds kind of indecent. Sorry couldn't help 
myself. ;-)

/Peter J



postmaster at runequest.za.org wrote:
> Hi MB, welcome.
>
> My advice for that sort of start would be to make sure the characters
> understand the grapple rules. Perhaps once they survive a few rounds they
> can obtain additional equipment liek in Conan The Barbarina movie when he
> is in the fighting pit. I also wrote a nasty little hack and slash which
> features a bit of this style of setting, maybe it may give you some ideas.
> http://www.runequest.za.org/article/articleview/124/1/35/
>
> Re magic, hey, Divine is actually the easiest, give the lads some one off
> spells as if they were initiates, like heal wounds etc, or alternatly have
> a friendly ally available who just happens to be good at first aid plus
> have a few heal type spel;ls up his sleeve.
> Hope this helps
> Tony
>
>
>   
>> ---------- Peter Maranci wrote------------------------
>> It's on my website - pre-gens, maps, the works - at
>> http://www.runequest.org/tkam.htm . Or you can download the whole thing
>> zipped into a single package from http://www.runequest.org/tkam.zip .
>>
>> --------------------------------------------------------------------
>> Thanks Peter!. I have visited your site recently – when you do a google
>> search for Runequest sites yours is one of the first to come up! . It
>> might have even been where I first found out about the list. I will check
>> out your introductory adventure, and give see if it gives me any ideas on
>> introducing people to runequest.
>>
>> -----------------------------Simon Phillip Wrote--------------------
>> If you're starting in a slave pen, give them something to do rather than
>> just escape. Let them rescue someone who has been taken away by the
>> slavers. They can break out of their ropes (STR vs STR), break out of the
>> cage (Pick Locks/Devise), overpower the guards (unarmed combat), climb a
>> fence (climb), jump over a ditch (jump), cast a spell at someone (POW vs
>> POW), find where their companion is (track), fight the slavers (combat)
>> and so on. Give them targets and things they need to do, but let them work
>> out how to do it.
>> ------------------------------------------------------------------
>>
>> You’ve been reading my game notes haven’t you? I’m starting out with 4
>> players, but with six Pre-Gen PC’s to choose from. One of the unchosen PC
>> characters will become an NPC that will eventually fall into the slavers
>> hands and need a bit of rescuing. While I have the RQ basic set I have not
>> had any of the expansions, so my Glorantha knowledge is non-existent. I
>> have set my RQ games in my own world setting,
>>
>>
>>
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>>     
>
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