[Rq-rules] I get knocked down - but I get up again...

Tom Cantine tcantine at incentre.net
Sun Oct 8 17:05:42 PDT 2006


That sounds reasonable to me.

My only objection is that it feeds a hard reading of Strike Ranks as 
sequential units of time, which is I think is a little to easy to get 
trapped by. SR can represent the linear passage of time to some extent, 
but they also should be seen as an abstraction of net tactical 
advantages as well. Someone who hits on SR6 is not necessarily striking 
BEFORE his opponent who rolls on SR7; he just has statistical priority 
when calculating who gets hit that round.

Generally speaking, a parry happens on whatever SR the opponent 
attacks; it takes no SR to parry (or dodge). Even if one is carrying 
out an attack that takes 9 SR, one can still parry before that. The 
main drawback to having a high SR is that one may not live long enough 
to roll the attack. (Oh, and one has less tactical flexibility.)

So I propose to modify your suggestion thusly: Standing up is an 
action, just like an attack. (Recall that an adventurer may perform up 
to two actions per round.) One may attempt to parry or attack while 
standing up, but of course until one has actually completed standing 
up, one is still down and thus suffers the situational penalty -20%, 
and the opponent enjoys +20%.

Oh, okay, I just thought of another  objection: Why only the DEX SRM? 
Shouldn't SIZ play a role, in the sense that a bigger opponent has 
longer to go to get up? Also, how easy it is to get up depends on how 
one fell: is one prone or supine? So, how about if it takes 1d6 + DEX 
SRM - SIZ SRM to stand up? Or is that too complicated?


On 8-Oct-06, at 11:22 AM, <tiggermb at verizon.net> wrote:

> In the RQ III rules, there is a lot about knockbacks and being knocked 
> down, but I cannot find nearly so much on getting back up.  (maybe I 
> have missed it, but I thought I looked pretty well)
>
> I was thinking of handling it as DEXSR + 3SR in order to get up, 
> during which time you can do nothing else - no dodge, no attack, no 
> parry, zip..
>
> Did I miss something? how do others handle standing up after a 
> knockdown?
>
> MB
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