[Rq-rules] I get knocked down - but I get up again...
postmaster at runequest.za.org
postmaster at runequest.za.org
Mon Oct 9 23:39:35 PDT 2006
Dave Smart wrote:
> That's pretty much how I handle it, though I allow someone with the
> Tumbling
> skill to get up faster depending on the level of success of the skill
> roll.
>
> Normal success = 2SR + DEX SR
> Special = 1SR + DEX SR
> Crit = DEX SR
>
Tumbling 'ey? I take it thats a house rule? My group swiped acrobatics
from harnmaster, but suppose its much the same thing. Only thing is now
the character who wanted to do acrobatics is coming up with all these
wonderful moves in combat, dunno, I am going to have to start ruling whats
in and whats out. Either that or just have them fight in an open slippery
area (frozen river perchance) where such moves are negated.
Tony
More information about the RQ-Rules
mailing list