[Rq-rules] I get knocked down - but I get up again...

postmaster at runequest.za.org postmaster at runequest.za.org
Tue Oct 10 23:35:46 PDT 2006


Thats my next step with the acrobat in the party. Let her meet an NPC who
handles himself in a bar fiught like Jackie Chan - with all the imrpvised
weapons and moves. Learn that "style" off him and open up the martial arts
skill, thus leaving acrobatics skill for acrobatics and martial arts for
combat.

My main issue with Jump in combat sitiations is that, well most characters
tend to have real shite dodge skills, so sooner or later someone comes up
with :"I will jump out the way" and thais leads into a wee argument of the
differences between dodge and jump which stuffs up play as someone alweays
has to whip out the rules and read the two skill descriptions for all to
hear. Well thats my gorup dynamic anyway....


> Absolutely. In fact, I use different styles of Martial Arts and one of
> them
> expands upon the Tumbling capabilities, replacing it completely for any
> character who has studied that style.
>
> In my mind, Tumbling is better versus large aggressors while Jumping works
> better versus small aggressors. Trying to Jump past a 10m tall giant or
> Tumble past a large gorp are just different synonyms for "suicide".
>
> On 10/10/06, Roger Benham <rog_benham at hotmail.com> wrote:
>>
>> I suppose Jump or Martial Arts could be figured in as well instead of
>> Tumbling?
>>
>>  ------------------------------
>> From:  *"David Smart" <jurrubin at gmail.com>*
>> Reply-To:  *"Discussion of RuneQuest rules." <rq-rules at crashbox.com>*
>> To:  *"Discussion of RuneQuest rules." <rq-rules at crashbox.com>*
>> Subject:  *Re: [Rq-rules] I get knocked down - but I get up again...*
>> Date:  *Tue, 10 Oct 2006 06:57:18 -0500*
>> >Exactly. I did look at Harn but decided to implement a more limited
>> >version, hence Tumbling. It's based more on Judo-type rolls rather
>> >than the gymnastics of Hollywood.
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