[Rq-rules] Re: Mongoose SRD

Lev Lafayette lev_lafayette at yahoo.com.au
Mon Oct 16 20:35:35 PDT 2006



--- Julian Lord <julian.lord at gmail.com> wrote:

> Lev Lafayette  :
> 
> > > Strike Rank is based on the average of DEX and
> ...
> > > > INT?!? Umm... WTF? Where did *that* come from?
> > >
> >
> > Here's what MRQ had in version 5 (and iirc in
> earlier
> > version) of their playtest rules. Much better
> imo..
> >
> > Strike Rank/Close (SR/c):  Take the character's
> DEX,
> > add his SIZ and divide the total by two.  The
> result
> > is the character's Strike Rank – Close modifier.
> >
> > Strike Rank/Ranged (SR/r):  Strike Rank – Ranged
> is
> > equal to the character's DEX.
> >
> > Strike Rank/Magic (SR/m):  Take the character's
> INT,
> > add his POW and divide the total by two.  The
> result
> > is the character's Strike Rank – Magic modifier.
> 
> 
> In all cases the division by 2 is unnecessary
> mathematical
> paraphernalia, adding nothing to the overall
> gaming experience, and
> in fact detracting from it, and should have been
> scrapped IMO.
> 

Finding the average of INT and POW is "mathematical
paraphernalia"?

The reason why it makes perfect sense (and it's not
that hard really), is so that other SR modifiers are
on the same scale.

Do you feel the same way about damage bonus as well?

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