[Rq-rules] Re: Mongoose SRD
Ashley Munday
aescleal at btinternet.com
Tue Oct 17 02:19:39 PDT 2006
Don't divide by 2 and add a d20 if the weight of
random versus deterministic worries you.
Cheers,
Ash
--- Bruce Mason <mason.bruce at gmail.com> wrote:
> On 16/10/06, Julian Lord <julian.lord at gmail.com>
> wrote:
> >
> > In all cases the division by 2 is unnecessary
> > mathematical paraphernalia, adding nothing
> > to the overall gaming experience, and in fact
> detracting from
> > it, and should have been scrapped IMO.
>
> Not neccessarily. It depends on the degree of
> randomness wanted for
> SRs. With dividing by 2 the potential range of SR
> modifiers
> (INT+DEX)/2 for human characters is 6 to 18 +d10.
> Without division it
> is 11-36 +d10. The former has a lower spread and,
> therefore, increases
> the influence of the random element - the d10. I
> must confess that I
> don't like the random element of the initiative
> determination because
> it is just one die roll too many for me.
>
> I wasn't involved in playtesting but looking at the
> proposed rules,
> I'm not surprised they dropped them because they
> fall apart the minute
> you think about them. If a character has 3 different
> strike rank
> modifiers then what happens if he uses a magic
> action for his first
> action and then a combat one for the next one. What
> about delays or
> changes of mind? At the very least you have to
> remember what the d10
> roll was so that you can recalculate each time. That
> and consider
> having to write three numbers where one can do.
> There is a niche of
> roleplayer who looks that level of detail in the
> rules but it is only
> a small minority.
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