[Rq-rules] Re: Aptitude
Fred Vogel
darthvogel at hotmail.com
Wed Oct 18 09:59:00 PDT 2006
>From: "Robert Hoffman" <IQuinn at surewest.net>
> >>So you mean players actually track EVERY success rolled during the
>game month? Doesn't that become a bookkeeping issue for every skill on
>the character sheet (even just the commonly used ones)?
Thus far this has not been a problem. RQ (or at least how we are playing)
has a fairly limited number of skills, which I think is a strength of the
game. Additionally, the knowledge based skills you don't get checks for;
which makes perfect sense. If i succesfully identify something using some
lore skill, I'm not going to know any more of that lore as a result.
The other thing is, there are no munchkins in our groups so we don't have
people doing lame things to improve thier skills, such as the weapon golf
bag thing.
So overall, I would say that David's application of experience gains, where
we track checks for each skill on each successful use, has not been a burden
at all.
Fred
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