[Rq-rules] Re: Aptitude
Tom Cantine
tcantine at incentre.net
Wed Oct 18 20:59:46 PDT 2006
Hmmm. I have been allowing experience checks on fumbles (not simple
failures), as well, on the assumption that one learns from one's
mistakes, and it seems to work pretty well.
It just occurs to me that maybe that might be a good idea for knowledge
skills, too. Normally, you don't get an experience check in Plant Lore
for correctly identifying an edible mushroom, and that makes sense. But
making a serious mistake strikes me as the sort of thing that should
allow for a skill increase, provided one eventually identifies what
went wrong.
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