[Rq-rules] Re: Aptitude

Tom Cantine tcantine at incentre.net
Wed Oct 18 20:59:46 PDT 2006


Hmmm. I have been allowing experience checks on fumbles (not simple 
failures), as well, on the assumption that one learns from one's 
mistakes, and it seems to work pretty well.

It just occurs to me that maybe that might be a good idea for knowledge 
skills, too. Normally, you don't get an experience check in Plant Lore 
for correctly identifying an edible mushroom, and that makes sense. But 
making a serious mistake strikes me as the sort of thing that should 
allow for a skill increase, provided one eventually identifies what 
went wrong.



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