[Rq-rules] Re: Aptitude

Steve Perrin steve at perrinworlds.com
Wed Oct 18 21:57:09 PDT 2006


Actually, I allow for experience gains for knowledge skills. This is why.

If you learn something from training alone, it does not necessarily ground 
itself in your brain and stay there. I'm sure we're all had that experience 
from book larnin'.

But when you have that information in the deep dark recesses of your mind 
and you bring it out successfully, then you have imprinted it. You have seen 
it in action and it works (or is true, or whatever). Thus, your stock of 
ready knowledge increases, and your percentage goes up.

That's how I'm doing it, anyway.

Steve Perrin

----- Original Message ----- 
From: "Tom Cantine" <tcantine at incentre.net>
To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
Sent: Wednesday, October 18, 2006 8:59 PM
Subject: Re: [Rq-rules] Re: Aptitude


> Hmmm. I have been allowing experience checks on fumbles (not simple 
> failures), as well, on the assumption that one learns from one's mistakes, 
> and it seems to work pretty well.
>
> It just occurs to me that maybe that might be a good idea for knowledge 
> skills, too. Normally, you don't get an experience check in Plant Lore for 
> correctly identifying an edible mushroom, and that makes sense. But making 
> a serious mistake strikes me as the sort of thing that should allow for a 
> skill increase, provided one eventually identifies what went wrong.
>
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