[Rq-rules] Re: RQ-Rules Digest, Vol 13, Issue 13
Leon Kirshtein
leonbk at yahoo.com
Thu Oct 19 11:02:49 PDT 2006
Same here. Not giving experience checks in Lore skills
pretty much kills advancement for any sorcerer.
Leon
--- rq-rules-bounces at crashbox.com
<julian.lord at gmail.com> wrote:
> Steve :
>
> Actually, I allow for experience gains for knowledge
skills. This is why.
> >
> > If you learn something from training alone, it
does not necessarily ground
> > itself in your brain and stay there. I'm sure
we're all had that
> > experience
> > from book larnin'.
> >
> > But when you have that information in the deep
dark recesses of your mind
> > and you bring it out successfully, then you have
imprinted it. You have
> > seen
> > it in action and it works (or is true, or
whatever). Thus, your stock of
> > ready knowledge increases, and your percentage
goes up.
> >
> > That's how I'm doing it, anyway.
>
>
> Steve, I've come to the exact same conclusion as you
have.
>
> I also allow PCs to increase/train their INT scores
like any other
> characteristic, for two reasons : 1) Intelligence
can actually in the RW be
> increased by training ; there are some limits to
this from natural
> ability/disability, but it is possible. 2) More
importantly, a character in
> a roleplaying game with low INT might just be
someone with bad parents, bad
> background, bad education, be someone with
unrealized potential, or might
> simply be a late bloomer like Einstein. or whatever
; rules allowing INT
> increase can provide for both scenarios. :-)
>
> Julian Lord
> ------------
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