[Rq-rules] Re: RQ-Rules Digest, Vol 13, Issue 13

Lance Dyas lancelot at inetnebr.com
Thu Oct 19 16:39:07 PDT 2006


Julian Lord wrote:
> Steve :
>
>     Actually, I allow for experience gains for knowledge skills. This
>     is why.
>
>     If you learn something from training alone, it does not
>     necessarily ground
>     itself in your brain and stay there. I'm sure we're all had that
>     experience
>     from book larnin'.
>
>     But when you have that information in the deep dark recesses of
>     your mind
>     and you bring it out successfully, then you have imprinted it. You
>     have seen
>     it in action and it works (or is true, or whatever). Thus, your
>     stock of
>     ready knowledge increases, and your percentage goes up.
>
>     That's how I'm doing it, anyway.
>
>
> Steve, I've come to the exact same conclusion as you have.
>
> I also allow PCs to increase/train their INT scores like any other 
> characteristic, for two reasons : 1) Intelligence can actually in the 
> RW be increased by training ; there are some limits to this from 
> natural ability/disability, but it is possible. 2) More importantly, a 
> character in a roleplaying game with low INT might just be someone 
> with bad parents, bad background, bad education, be someone with 
> unrealized potential, or might simply be a late bloomer like Einstein.
Einstein failed some early math... not due to lack of ability but rather 
because of a disinterest in anything so simple and
his social skills were lacking.. he couldnt be tactful with a teacher 
less capable than himself or so the rumor goes.
And by his late 20s  had already shown full bloom brilliance his later 
in life accomplishments were ahem "social"
rather than mathematical or physics oriented. INT didn't increase but 
CHA did ;-)
 


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