[Rq-rules] Re: Aptitude
Fred Vogel
darthvogel at hotmail.com
Thu Oct 19 19:05:54 PDT 2006
I can see two sides to this and both are very valid.
On the one hand, if I see a plant and have plant lore at 15% and ask to ID
the plant the following would seem to apply:
On Success
1) It was part of what I had learned already. I don't gain in knowledge
for this, I just applied my knowledge.
On Failure
1. It wasn't part of what I learned; I simply can't ID the plant.
2. I could draw the plant or take notes and try to learn about it through
research later and maybe increase via research.
But, on the other hand; if I was using my Orc Lore and I was spying on a
group of orcs for several days, I may simply observe enough to learn
something about Orc behaviour, culture, etc.; which could actually cause an
increase or skill entry.
Both are valid viewpoints. In this case I guess the best way to implement
something that captures both sides, the GM would have to rule on a case by
case basis what the learning value of the action/observation.
>From Steve's comment:
>Steve Perrin wrote:
>>But when you have that information in the deep dark recesses of your mind
>>and you bring it out successfully, then you have imprinted it. You have
>>seen it in action and it works (or is true, or whatever). Thus, your stock
>>of ready knowledge increases, and your percentage goes up.
The problem I see with this angle is that it assumes that the player already
possesses all knowledge of the subject and it is a matter of bringing it
out. This is contrary to the way learning actually is, where knowledge is
only gained by study or observation.
The idea in Steve's comment that I like is the concept of retention. When I
learn something in real life, such as calculus, I have to use it or I forget
it. A quick brush up could get me able to use it quickly; but if I were to
try to answer a calculus question after 5 years of not touching it, that
might be a very hard task to pull off.
Off the top of my head I can't think of a way to model all of these aspects
easily. I will think about this and see if I can come up with something.
Fred
>It is known that some learn best by doing, some by reading, some by seeing
>etc.
>
>I think with a low tech fantasy world then learning by doing will work with
>knowledge skills, if you assume the roll is in fact the highpoint of
>chatting, talking, observing, reading etc.
>
>In a modern BRP game you could actually ask people to categorise their
>character into the three groups and allow different skill point increases
>by type.
>
>So, I am a 'learning by doing' person, I get 1d6 for all action based
>experience rolls, and can learn knowledge skills by training.
>
>I am a 'learning by observing', I get 1d6 for all training based increases.
>
>I 'learn by reading', I get 1d6 for all research based increases.
>
>Tom Zunder
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