[Rq-rules] Re: Aptitude

Styopa styopa1 at gmail.com
Fri Oct 20 07:27:36 PDT 2006


W-e-l-l....
I think one could go ridiculously far (ref my earlier point about RQ rules
being realistic enough that they sustain investigation deeper and deeper to
paralyzingly navel-contemplating levels).

Let's remember first of all that Plant Lore (as with any skill) is a
catch-all covering, but not limited to:
-plant identification
-plant use in foods
-medical applications of plant products
-farming
-etc, etc, etc
...each of which could itself be a giant catch-all for
geographically-specific regions, fields of specialization, etc.

Each of these COULD have a different approach, saying that in some cases
you're simply regurgitating knowledge, and in others you're synthesizing
information which results in net greater information on a subject.

Unless you want to bore your players to tears, or have character sheet lists
of skills 300 pages long, a rationalization is called for.

My simplest suggestion would be that we could simply say that you only get a
skill check with a special success, to represent an occasion where you
actually learned something by applying the knowledge?  Or if you wanted to
make it more based on the character, not the skill, say that they get the
skill check IF their ability modifier is the reason they succeeded (ie the
naked roll would have failed).
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