[Rq-rules] RQIV vs RQVI
Tom Cantine
tcantine at incentre.net
Mon Oct 23 07:55:09 PDT 2006
I'm very much in favour of such descriptions, but I'm of two minds
about including them in the rule book directly. That is, there should
certainly be mention of the importance of providing vivid descriptions,
and perhaps an example or two, but as for whether there should be any
official description, I'm not so sure.
I like my game systems to be generic. I tend to view rules as a way to
lay out the basic functional underpinnings of the world, and I like
them to leave room for the GM/players to provide the much colour as
much as possible. Providing a single (or even a small selection of)
official description(s) can limit that.
On 23-Oct-06, at 8:17 AM, David Smart wrote:
> Heh. Don't bet on being left out, Peter. Topics on MRQ will likely
> spawn thoughts we'd love to hear from you.
>
> Example: One of the things I admit to really liking about MRQ is its
> inclusion of brief visual description of spell effects. Ex. Heal
> causes the skin to appear to crawl and move together, sealing the
> wound.
>
> Realistically, this has nothing to do with the MRQ engine but rather
> is a little add-on that can help improve the RQ experience and make it
> more immersive. I'm definitely adding such descriptions to my own
> campaign's spell lists.
>
> As for what to call Mongoose's published version, we on this list can
> call it anything we want as long as we all understand the reference. I
> myself will henceforth refer to it as MRQ and refer to the aborted
> version after RQIII as RQIV or RQ:AIG interchangeably.
>
> On 10/23/06, Peter Maranci <pmaranci at gmail.com> wrote:
>
> Sigh. Looks like I'll be left out of things here on the list more and
> often, since I'm not going to buy or support MRQ. Oh well!
>
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