[Rq-rules] Some thoughts about SIZ
Paul Cardwell
carpgachair at yahoo.com
Mon Oct 30 08:13:15 PST 2006
In that old RQ variant known as Mythworld, SIZ charts
give both height in centimeters (head for humanoids,
withers for quadrupeds, and base of neck for
aviaforms) and weight in kilos. Some species will
have a weight bonus for build (dwarfs +2, halflings
+1, elves -1, etc.) and use the adjusted weight with
the rolled height.
Thes system works quite well and even follows the
square-cube law. Yet aside from character generation,
the only chart the average player will use is that for
fumbles. All others are strictly for referees and
scenarists (weather, treasure, etc. generation).
--- Clive Wickens <clive.wickens at btopenworld.com>
wrote:
> One of the things that always kind of bothered me
> about RQ is that SIZ is really just a function of
> weight ( or should that be mass to be accurate ? )
> the SIZ table only takes into account how much an
> object or creature weighs. The actual size or volume
> of the creature in question just doesn't seem to get
> taken into account. To me the SIZ of say...an
> elephant should factor in it's height, length AND
> weight. I don't have a clue quite how you'd work all
> that though.
>
> Any ideas ? >
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