[Rq-rules] Morality?
Robert Hoffman
IQuinn at surewest.net
Mon Oct 30 08:59:07 PST 2006
Though it was not exclusively about "morality" I also liked the old TSR Top
Secret optional rules on personality traits. It offered 6-8 contrasting
pairs of characteristics such as Introvert/Extrovert, Passive/Aggressive,
Generous/Greedy, Forgiving/Vindictive,... etc. A D10 roll on each would
determine where you fall on each individual scale (1 being the softer side
and 10 being the more extreme). Given a handful of peaks and valley's it
offered players who where new to role-playing some good beginning
guidelines.
Cheers,
Bert
-----Original Message-----
From: rq-rules-bounces at crashbox.com [mailto:rq-rules-bounces at crashbox.com]
On Behalf Of tiggermb at verizon.net
Sent: Sunday, October 29, 2006 2:15 PM
To: rq-rules at crashbox.com
Subject: [Rq-rules] Morality?
Hello all.
Some other RPG rules (D+D, White wolf) have a system of "morality" for the
players, to help them determine what actions would be acceptable for thier
characters to perform. I have found this helps when dealing with players who
are more into the "Game" aspect of an RPG and less into the "Role-Playing".
None of the RQIII material that I own seems to have any reference to a
system of morality. Has anyone come up with a morality system for use with
RQ?
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